![]() Martial.Lore, while I understand what youre saying and more or less agree, I think youre missing an important point. It was a big reason I have sunk so many hours into the game. I say, give me more games that have this effect. ![]() ![]() ![]() The sense of shock at an unexpected bloodsucker attack (although I always hear them first) that sends me scurrying for a good place to fight them adds to my own sense of immersion. They make me cautious when I could otherwise freely roam with little to fear (I have played it enough to know every square foot of the maps by heart) and they direct my path away from certain areas where they happen to be active in inconvenient ways, or until I am prepared to deal with them. However (and if JollyJew is reading, this is not a criticism of your opinion in any way) I absolutely love the Misery bloodsuckers and poltergeists because they are so extremely dangerous/scary. And it's fine if some people don't like any of it. ![]() Originally posted by Pelaf:I loved some of Misery's components, hated some of the others, it just isn't really for me is all.I can appreciate that 100% Misery is not for everyone. ![]()
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